I kind of expect for TW NOT allow us to enable/disable aging/birth/deaths mid game. Just wondering if there's like minded people/modders that could mod that option in. The unexpected was the change they made by NOT allowing you to change it and couple in births, aging and executions into it. And yes, modders have worked out how to do it, but
Look at the production, it can be negative if the town is disloyal. Meaning that it won't get done until the populace likes you more daily production is 0. How do I make them like me more ? Several ways. If you have a governor assigned that isn't the local culture. Unassign them. You can vote for policies in your kingdom that boost loyalty.
The world itself is quite inter connected with people having relationships across factions so when you negativity or positively effect them, it can set off chain reactions of relationship status across the continent. This is most affected by executions, prisoner releases, large gifts, and marriages. Quests give variable degrees of relationship
It seems like you get more loot if you're there for the whole battle and you get more kills. I'm pretty sure the greater amount of kills your army gets % wise compared to the armies as whole gets the larger loot distribution. But large battles happen to divide up the loot in an unsatisfying way. Roguery affects loot.
If you ever want a lot of land, get frontier fiefs as that's where expansion and new fiefs are coming from. 2. As a I mentioned earlier, Clan level is important. If you are Level 2 or 3, the AI will deem you having 1 castle of city "enough" and not put you on the ballot. 3.
The biggest source of construction is either prosperity or dumping money into the storage that drains over time to add construction. I think the governor only speeds up the construction by a percentage, but doesn't add any so it won't improve if it's 0 construction Just checked and its wrong.
In fact, town and castle Loyalty in Mount and Blade Bannerlord is one of the most important elements in the management part of the game. How to Increase Town and Castle Loyalty in Mount and Blade Bannerlord. Loyalty is mostly a measure of how well you’re managing a holding. The more attention you pay to a settlement, the more prosperous it
But with the changes come some new complications that some players are a bit confused about. Here’s a full guide to owning a settlement in Bannerlord. How to Get A Settlement in Bannerlord. There are a few different methods for acquiring a settlement in Bannerlord. The first way is the most straight forward, just take one through brute force.
yes i have Artimener who have engineer skills to max by now but the wait time is too much. Its hard to play as a king. For other campaigns where im just a Vassal its ok since im not getting that many fiefs. wish there was some kind of mod. There isnt even a single cheat i can use to make it go fast. This is correct.
Because the base is positive but the total is negative without showing whats making it negative. You need to get the loyalty of the settlement at least to 50 before you can start building anything, daily production is about how fast will things get built. Thanks, all my castles are around 30.
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